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D-Day
Author | Hickers |
.bsp filename | oc_dday_v1 |
Date of release | 21/01/2011 20:40 |
Game Requirements | HL2 |
Suggested Players: | 4 - as many as possible! |
Description
I've always liked playing games with D-Day in it such as MOH and I wanted to create something like it using what's available in OC. After thinking of ways in which the map could be played I decided on making it a team versus map but still keep objectives seen in normal maps plus a controlable landing craft :D.
The red team first objective is capturing the base. To do this they must blow fences with bangleores, plant bombs on walls and ammo dumps, find keys and batteries to get to other areas, disable the radar and most of all put up an Union Jack right on top of the base. The main problem in doing these objectives is firstly the npc which occupy the base but also the blue team which have the defensive position plus being able to buy better guns such as the sniper rifle forcing reds to do multiple landings plus use tactics.
The blue team first goal is to defend the base for 15 mins (still might change that timing because it may be too long but you can add to that) which then the game will end if succesfull.
The red team second goal is to gain access to a secret lab in the outskirts of the base. They must defeat the helicopter before descending in the lift whilst being attacked by striders and the blue team which have got positions in the cliffs. Descending to the bottom and access the base wins the game.
The blues on the other hand have to destroy the generator that powers the lift in order to stop them advancing.
Additional info
With all vs maps there is the problem it might tern out not to be fun so i am prepered to change any part which people balive is bad or create any thing you may think that will improve it. And as fug4life said I hope with steam we get more people playing verse styles. I'm also wanting some kind of music for the map that can loop or somthing. I got none myself, I thought of something like how Crysis has constant music so something from that would be great if anyone has it (couldn't convert my crysis game files, they're locked somehow). I know cannon has some but i don't want to steal it.
Additional credits
Beta testers:
- Spoon.inc
- Lord'Sgt.Saiax
Changelog
N/A
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Post preview:
Close previewYeah i deleted the link. When my new one gets to a playable state i will upload.
I really like this map, I saw it on the forums now i wanna play
Buy a nice handbags is my interesting.I like fashion handbags and wallets ,such as prada handbags,hermes handbags and so on.I often buy handbags in some B2C website.prada online is my love.
Guess my next mission is to learn these computer codes
To add a dl you have to use this
[[include DL]]
[http://rapidshare.com/files/449163049/oc_dday_v1.rar.rar rapidshare
[[include DL-end]]
Except make sure to put a ] at the end of rapidshare.
Remember to make ocmapdb your first priority when it comes to uploads, so at the bottom you can upload the rar, then go to the file's info, copy the destination, then paste it in the field for a button. If you want multiple download sources then you can just paste a second line of [* ] right under the first :)
Since this looks like a work in progress map i am going to tag the map with work-in-progress if it's not you can remove it, try to add the download button your self and if you can't I'll do it for you.. hope this is helpful for future reference :D
The oc_dday_v1 is ready, hope it works fine as its me first map :D. Its not a full compile dont have the time for it due to work and so on. the link is http://rapidshare.com/files/449163049/oc_dday_v1.rar cant work out the little button for it
Map tested well, made it more bright and the water a different texture (the fog one dosent work well in the skybox). I got the part you seen in the first part of the video in game but would that cause more lag. Also some of the combine are set to shoot long range like the ones in the middle tower and so is that using extrem amount of computer power to run? All in all should be ready sometime next week/
Yeah Merchant scripts will need res file and probably your briefing.txt. cfg and modify.txt should be ok as its just for the server.
when its done what files do the servers need. It has 2 merchant scripts so i dont know if it needs res file or not. Thers no custom music or textures at the moment.
its a shame the bullets cant been seen.
For future ref its better to take screenshots in 4:3 normal aspect ratio something like 1024x768 as the picture then is correctly clipped here on the wiki to fully fit. Prehaps there should be a message about this as people upload images?